alert-circlealert-trianglealert-triangle-fillarrow-leftbar-chart-2batterybattery-chargingcalendarcheckcheck-circlechevron-downchevron-leftchevron-rightchevron-upchevrons-leftchevrons-rightclockeditfile-textgridhomelayerslistmap-pinmenumonitormore-horizontalplayplusplusminuspowerrotate-cwsavesettingssliderstaguserxsteampausetrash-2uploadvivevive-proriftwmrsearchvolume-downvolume-upvolume-mutedcloud-checkedcloud-unavailablecircle-crosseddownloadnotesdisableerrorcredit-cardexternal-linkheadseti18nreorderno-resultsdifficulty-easydifficulty-mediumdifficulty-hard

K-12

Higher Ed

Museums

Libraries

Implementing VR in Education Doesn’t Have to Be Difficult

Innovators in education want to implement VR in student learning, but the lack of a centralized management and content licensing solution can make it seem impossible. At SpringboardVR, we make it easy by providing the best VR content and simple-to-use device & time management tools for educational institutions. So decision makers can successfully deploy and implement with confidence.

Get More Information

Discover how SpringboardVR can help you implement virtual reality in your educational institution

Ready to implement VR in your educational institution?
Have a question? Check out the FAQ.

Educational Content Marketplace

Choose from our world-leading Marketplace of educational and edutainment content

Innovators in education need a centralized place to search & discover relevant VR content for their unique needs. SpringboardVR’s Marketplace has an ever-growing list of hand-picked educational content. Browse the full VR Marketplace here!

FANTASTIC CONTRAPTIONS

NUMBER HUNT

TITANS OF SPACE

FROG DISSECTION

Curriculum: Content Lesson Guides

Empower teachers with a framework to help incorporate VR seamlessly into the lesson plan. Content Lesson Guides are prepared by a licensed educator to help you achieve your curriculum objectives.


Click here to download a sample Content Lesson Guide >

VR Content Launcher

SpringboardVR's intuitive Content Launcher empowers students to launch and switch between content without assistance. By locking down your PCs with our Launcher, you can restrict each student to the content you’ve selected and prevent students from accessing settings and/or non-relevant programs during their session.

Device & Time Management

Web-based application that allows administrators to manage multiple VR PCs and headsets at once. Functionality includes adding time limits to stations, receiving notifications from students requesting help, and scheduling sessions in advance.

Content Library Management

Manually add & manage any VR content including:

  • In-house content
  • Steam titles
  • Oculus Rift Store titles
  • Microsoft Store (UWP) titles

Remote Launch Content Simultaneously

Administrators can use SpringboardVR's Device and Time Management functionality to remotely launch multiple students into the same VR experience simultaneously.

What Institutions Have to Say About SpringboardVR

SpringboardVR is the only way I know of to ensure VR runs smoothly and autonomously at our school. SteamVR and other content distribution systems are notoriously difficult to use, and SpringboardVR simplifies it enough to make it viable within a learning environment, where students have to get in and out quickly.

Ben Wilkof

Program Manager for Digital Education & Academic Technologies

University of Colorado, Denver

SpringboardVR has proven to be a great way to get our students and faculty up and running in VR with minimal time and effort from staff. It allows us to provide a self-serve experience for patrons to explore a wide variety of curated content both commercially and locally (university) produced all in the same simple to navigate interface.

Daniel Fergus

Manager of Student Digital Media Technology

University of Nevada, Reno

Ready to implement VR in your educational institution?
Have a question? Check out the FAQ.

Request a Free Demo Today!

Request your free demo today. And in the meantime, download the “30-Day Implementation Plan.” So you can stop worrying about falling behind with new technology, and instead be recognized and validated as a leader in transforming the way students learn and engage.

Get More Information

30-Day Implementation Plan

We’ve created this 30-Day Plan to be your guide for basic setup, managing your systems, and implementing VR content into your curriculum.

You’re in Good Company

Get More Information

Channel Partners

Are you an innovative market leader looking to sell, service, and implement SpringboardVR solutions to your customers?

Become a Channel Partner

SpringboardVR is committed to delivering world class software products, services, and solutions, creating unique pathways with our partners and customers to drive mutual growth and profit. Join us for the journey.

Become a Channel Partner

Have Questions?

Are you a decision maker, educator, or IT Lead with questions about SpringboardVR’s solution? View the FAQ below!

Take Me to the FAQ

Are You a Content Creator?

Are you a VR Content Creator interested in submitting your title to the SpringboardVR Marketplace? Apply to join below!

Apply to Join Platform

Implementing VR in Education Doesn’t Have to Be Difficult

Innovators in education want to implement VR in student learning, but the lack of a centralized management and content licensing solution can make it seem impossible. At SpringboardVR, we make it easy by providing the best VR content and simple-to-use device & time management tools for educational institutions. So decision makers can successfully deploy and implement with confidence.

Get More Information